//==============================================================================
// Speech File for Mission 22 - Buena Vista.
//Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//NOTE: CHECK SURFACE TO AIR MISSLES ARE CHANGED. DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_22_BRIEF = {
Ϣսʿ\n\n

ȥЩ˵ĶͷεʱˡѾ鵽ڲҮ ά˹ĳһĺӷӦ¯Ӧ¯ṩ˾Ĵܡ\n\n

⣬ָһʩ߳Ļ˱ȽȥĻࡣ㲻ǹ٣Ҳ֪һһڷӦ¯Ա߻򸽽\n\n

Ѿܻ̫ˣʹõзٺӣ޷ϮķǡҪ㾡ܵٻ˾١鱨ҲѾȷϣ˶趨ΪһɢԶرеĻѰ·䣬ÿһѵĻ˶ٴĵ˻\n\n

סҪ...ԶֹӦ¯û˵ҲʧȥãҾܵػܸĻˡ\n\n

Ѿ֪ˡ\n\n

ɢ
}




//==============================================================================
// Mission Debriefing note: plane reference about its unfinished construction. activastew plane terminal will allow access to closet with good stuff.

//==============================================================================


//==============================================================================
// Situation A01: Mission accomplished.
// Tone/Mood: Jubilant.
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_A01  = {
ɵƯսʿ\n\n

ŷӦ¯ĻٻڡпűڲսʧȥýʹӱĵطĻˡ\n\n

ԱѾڸĿѲߵĻڼУΪһεĹʵشġ
}
//==============================================================================



//==============================================================================
// Situation B01: If most robots are not destroyed. This follows the debrief situation 1.
// Tone/Mood: Stern
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_B01  = {

ͼ͹ѣҲѾűȥսУѧһԱ״ֵܡԸǰݵǹģһЩ˵ġ

}
//==============================================================================


//==============================================================================
// Situation B02: If most robots ARE destroyed. This follows the debrief situation 1
// Tone/Mood: Stern
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_B02  = {

ݻЩеĹܱȵģ֪ǶֵľʱֵܻͬǶ˯øȵġ
}
//==============================================================================


//==============================================================================
// Situation C01: Closure for debrief
// Tone/Mood: Stern
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_C01  = {

ӾͿҪˣսʿܿ㽫ĲӽűľսĮδνϵشһ̰\n\n

ΪһֵܻѾ׼ҪӺڰоȳȻһȴġĻǵҪĮ硢úֻǳ߻ûиĻ\n\n

ǰһȼ̵ֲĿ飬սʿȥϢɡҪġ\n\n

ɢ
}
//==============================================================================




//==============================================================================
// Mini-map Information
//==============================================================================

M22_MiniMap_01 = {
Ľ㣬ǿҵĵŲţԼķӰ죬ǽ޷ʹûСӵĵ鱨档\n\n
}


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M22_OBJ_01 = { ݻٶͣڡ }
M22_OBJ_02 = { ݻʩ }

// Secondary Objective Breakdowns: Ed, check please.
//------------------------------------------------------------------------------
M22_OBJ_03 = { ܵشݻٸĻˡ }



//==============================================================================
// FAILURE NOTICES Note: I added the Success lines after you last seen this Ed. They were still missing. DL
//------------------------------------------------------------------------------
M22_FAILUREA = { һκǿɱسԽѪҺһλᡣ}
M22_SUCCESSA = { ӷӦ¯ѾʧȥˣĿɡ }
M22_SUCCESSB = { ˵ѾˡĿɡ }
M22_SUCCESSC = { Ŀ궼ɣڿƶѳȥˡ }

//==============================================================================
// Name: Paladin Lancelot.
// Role: Leader of the ill-fated Grail Squad.
// Background: Lancelot does not have much of a role. He and his squad are 
// here to demonstrate that the situation is dangerous. They will mount an 
// assault on the front entrance and be totally annihilated.
//==============================================================================

name_CORE_m22_Lancelot = { ʥʿ˹ }

//==============================================================================
// Situation A: Lancelot will give his orders as he and his men charge into 
// the main entrance. These orders can be voiced-over if desired. The lines 
// are all floating text and should be played one after the other.
//------------------------------------------------------------------------------
M22_Lancelot_A00_W = { 
ϿƶֵǣѾˣڻϣɻǵĽ̤Ȼǹʺ...ࡢұȥ죡죡죡
}

//==============================================================================


//==============================================================================
// Situation B: Lancelot will give his orders as he and his men charge into 
// the main entrance. These orders can be voiced-over if desired. The lines 
// are all floating text and should be played one after the other.
//------------------------------------------------------------------------------
M22_Lancelot_B01 = { ЩǸߵȥ }
M22_Lancelot_B02 = { 20ߣ }
M22_Lancelot_B03 = { л }

//==============================================================================



//==============================================================================
// Name: Initiate Percy.
// Role: Survivor of the ill-fated Grail Squad.
// Background: Percy is dying when the player find him. He will say his line 
// which is designed to inspire the player to search the ladder above the 
// power-gauntlet.
//==============================================================================

name_CORE_m22_Percy = { ± }

//==============================================================================
// Situation A00: Percy will say this if the player tries to speak with him.
// After he says it, he will die.
// Percy is out of breath, in a lot of pain, and dying. Although the text 
// doesn't indicate it, the voice
//------------------------------------------------------------------------------
M22_Percy_A00_W = {

...ǸɵǼԲԣǵĹѾˣıˡ** Ǹһӵò... **
}
//==============================================================================


//==============================================================================
// Situation B: Percy's groans of pain. These are random lines that Percy 
// will let out to attract the player's attention.
//------------------------------------------------------------------------------
M22_Percy_B00 = { ...о......ҵ˫ˣ }
M22_Percy_B01 = { ԽԽˡ }
M22_Percy_B02 = { ** }
M22_Percy_B03 = {һҲ...... }
M22_Percy_B04 = { ** }
//==============================================================================




//==============================================================================
// Grail Squad:
// These poor soldiers are the doomed Grail Squad. There are six varieties of 
// soldiers in Grail Squad.
//==============================================================================

name_CORE_m22_Grail = { ʥС }

//==============================================================================
// Situation A: Grail Squad's random comments as they charge into the base.
//------------------------------------------------------------------------------
M22_GrailSquad01_A00 = {  }
M22_GrailSquad01_A01 = { Ϊֵܻᰡ }
M22_GrailSquad01_A02 = { ȥɣĿ䣡 }

M22_GrailSquad02_A00 = { һϣ }
M22_GrailSquad02_A01 = { ɱɱɱ }
M22_GrailSquad02_A02 = { 㡣 }

M22_GrailSquad03_A00 = { ɱǣ }
M22_GrailSquad03_A01 = { Ǳ߻и࣡ }
M22_GrailSquad03_A02 = { 군ˣ }

M22_GrailSquad04_A00 = {  }
M22_GrailSquad04_A01 = { Ϊֵܻᰡ }
M22_GrailSquad04_A02 = { Ϊɻ }

M22_GrailSquad05_A00 = { ڻҡ }
M22_GrailSquad05_A01 = { Ϊֵܻᰡ }
M22_GrailSquad05_A02 = { Ǹ̫ǿˡ }

M22_GrailSquad06_A00 = { ҿһˡ }
M22_GrailSquad06_A01 = { ڻң }
M22_GrailSquad06_A02 = { Сģұߣ}
//==============================================================================




//==============================================================================
// Computer Terminals:
// There are several computer terminals scattered throughout the station. 
// These may be accessed for information.
//
// Each terminal has static before releasing their text information.
//==============================================================================


//==============================================================================
// Situation A: As the terminals run, they hum softly and make little noises.
// These are the random sounds made by the terminals.
//------------------------------------------------------------------------------
M22_Terminal_A00 = { ** }
M22_Terminal_A01 = { ** }
M22_Terminal_A02 = { ** }
M22_Terminal_A03 = { *өĻ* }
M22_Terminal_A04 = { ʼ }
M22_Terminal_A05 = { ** }
//==============================================================================


//==============================================================================
// Situation B00: Terminal Alpha provides information on the Calculator and 
// the flying machine Hellion.
//------------------------------------------------------------------------------
M22_Terminal_B00_W = {
...ǵѾصʿΣյı˶ԱµͻƣѹЭ⽫ᴥѹϵͳ......\n\n\n

** *˻˻*\n\n\n

...ǿѡѱﵱҪĿ꣬ȷ򲻻ᱻȾҵĿô...\n\n\n

** *˻˻*\n\n\n

...ȵѾƽܻʱ򣬡סĽͻչһװɣסűѹΪǰ屶ΪԴֱ𽵣ٶÿСʱԳİӢЯľû̹ըضԿշɵԼ˫ʮ׻ڡסJP-5ȼΪ׼䱸ҿа˸СʱҪиʱ䣬Ҫ...\n\n\n

**
}
//==============================================================================


//==============================================================================
// Situation S01: Terminal Sigma. This gives the following VO when activated.
// Ed, have terminal explode doing some small damage. This is so the player will get //a reaction for their action. They will find the now open door if they look. I don't //want to give it away by another message. DL
// I also want the beeping to start after the first line but continue till the explosion. //DL
//------------------------------------------------------------------------------
M22_Terminal_S00_W = {  

ǿ-մءС\n\n

*  *\n\n

棡֤ʵն˻ֹն˻ֹ...
}


//==============================================================================




